![]() The more I listen to this, the more I am enjoying it." But, I don't hear any overcompression artifacts. I always feel that with the right EQ treatment one can obtain a super loud mix without hitting such a high RMS number. Overall I wish this mix was mastered a little quieter. All of that key-change tomfoolery is exactly the same as what happens in the source tune and I think it is handled very well in the remix with drum pattern and energy changes. I really like the writing shift at 3:56 (matches what the source tune does at 1:32), and how it builds back into the source motif at 4:38. The guitar backing fits really nicely with this soundscape and there is nice synth detail in the backing as well. By comparison, at 2:09 that lead sounds lusciously reverby. The delayed delays at 1:36 and again at 1:47 make those bits of lead feel too dry. Good use of chiptune leads although I find them rather loud and piercy. When the drums hit, the energy goes straight to 11 and stays there. The opening gated saw sounds quite dry to me before the first arp enters the mix. " This is a pretty unique, heavy, intense and interesting piece. The judges panel collectively felt the D&B writing and mixing could have been varied up and tightened up, respectively, yet we all were on board with the overall interpretation and execution, which brings BIG MONKEY NRG your way, as primate-adjacent judge Chimpazilla confirmed in her vote: Lots of psytrance pad effects and is very close to the source." The song has fast drums and distorted guitars. Sending it now because of the Mario movie month. ![]() This continues the current drum & bass merged with rock style I've been making lately. "This song was made as a guitar practice but became a full length song. This time, we've got our community's tenth take on a classic DKC2 theme as Rockos (Roch Côté) experiments combining drum & bass with David Wise's " Forest Interlude"! ![]() It's time to turn the intensity up for Mario Month as we wind back into the Jungle Kingdom for more DKC action.
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